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Okay, so in this video, I wanted to fix up a tiny little boo-boo that I had made in a previous video on pose-based deformations. I showed you input and output mesh plugging in the node editor to try and allow yourself to take advantage of the different changes in pose. And it would go to this copy of the mesh, and you could go ahead and do your deformations and bring it back and it would be all great and wonderful. But it appears something has changed, and itll work for things like the armpits and stuff like that, but when we get into like the rotation of the leg, and I pull it back down, its the information is now global information and so the points kind of stay stuck, they dont re-address the change in position, which is unfortunate. So, because I dont have an immediate way around it, Im going to show you an alternate use for that method of plugging one shape into another and how you can make use of it. So what I have here is - lets go to the UV Texture Editor and open that u