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okay so today we are going to be discussing sdl texture now what is an stl texture well according to the wiki and stl texture is a struct that contains an efficient driver specific representation of pixel data this means that an stl texture is just a chunk of data that you can store in your video card and the reason you would want to use a stl texture is because basically using a texture is really useful when it comes to drawing something that may not fit on your screen so for example if you want to load a really big image if you want to load a really big image and show it on your screen or if you want to do a lot of drawing that is higher resolution than your screen what you can do is you can draw it to the texture and then you can selectively show it onto your screen at given times so for now im going to begin slowly im going to show you a very simple way of using a texture and im going to build up from that and by the end of it i think we are going to make something definitely f