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Texture repetition or Texture tiling is a pretty common thing that you come across when you are building your landscape in Unreal engine. Hello and Welcome to this video, Today we are going to take a look at all those methods which we can use to create a material which does not repeat itself and we get some natural looking textures. Well start with this basic texture and work our way up to this material which has this natural color variation. T create this, Lets create a material and rename it as LMTest. LM stands for landscape material. So when you create your material it looks like this. Its not different from any other material that you create so you dont have to do any additional thing to create a material for our landscape. So lets start with bringing our textures in. So well take the texture sample and put our grass textures in it. All of the textures that Ill be using in this videos are from the Megascans which is inbuilt in Unreal engine 5. T