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the grand multi is effects engine features new ways to control playback and program to understand the engine well go through a few variations on control to create the effects you desire in Grand Mel - an effect is a waveform applied to any parameter within a unit it can be applied to pan tilt gobo color etc as you like and as it was in series 1 a difference here however is that you will no longer find modulators as you did in series 1 everything will be in effect whether its programmed into the pool or directly into a queue we have two key areas related to effects the effects pool showing us stored effects and the effects control at the bottom of the screen this allows us to apply effects information directly into the programmer and to apply information directly to attributes in a similar way that we would work with values you can also choose to take the effects information you create within the programmer and store it directly to a preset pool to be able to access again later you c