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hello Im like a wild effects artist and today were gonna be going with a very basics of texturing theory for VFX but this information is probably gonna also apply for games and games art as well so why am i showing my face for once an instruction well hey I just got a new haircut so it obviously had to show that off and B I wanted to set expectations now before we dive into the video just so you know what this video is and what it is in so this video wont have any actual texturing in it we will use substance to show what terminology and stuff means what things should look like but its not gonna be actual texturing this is going to be for people brand-new texturing if you dont know what aspect roughness should look like or what a normal map is then this is the video for you so Ive already talked for way too long in this introduction so lets just get started yeah cool so heres an image I found of Google and no I wasnt just googling redic sixpence of clocks I think this perfectl