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hello guys in this tutorial i will show you how to bake a curvature map with blender and a high poly to low poly baking this is the project from the previous part in which we baked the normal map and now we bake a map for the curvature with a similar process this is the low poly mesh with the normal map assigned to the shader and now we add another image texture node to that we are going to bake the curvature map okay i press shift a to add the node and i connect it to the base color so that i can see it on the low poly mesh when it is baked after adding the node there is no image so i create a new one that i call stone curvature like for the normal map i set the resolution to 2k and then press the ok button ok and now we have to switch to the high poly object to add a material for this i press new to add the material i call it matte hp and i use this material to visualize the curvature we dont need the principal shader we can remove it but we have to add a so called geometry node th