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hello everyone today im going to be teaching you how to make this cool black outline around your 3d models works whatever way you look at it and yeah i think its pretty cool so lets get right into it so first im just gonna add just a monkey just to show you and yeah right add first of all add two materials first one could be whatever you like im just gonna keep it as white or you know yeah white second material its adding new material again make it lets go to surface principle via psdf and choose a mission and for color just black you wont see this right now its not a problem its just not applied yet so now add a modifier add a solidify modifier and go to the normals down here and click flip and now go straight down to this here and enable back face curling on the emissive black material you know back face calling and now if we were to and now you see its still not really seeing anything because we havent done the material offset on our thickness so material offset is basi