Whether you are already used to working with 600 or handling this format for the first time, editing it should not seem like a challenge. Different formats may require particular apps to open and edit them properly. Yet, if you need to quickly bold outline in 600 as a part of your usual process, it is best to get a document multitool that allows for all types of such operations without the need of extra effort.
Try DocHub for sleek editing of 600 and other document formats. Our platform provides straightforward papers processing regardless of how much or little prior experience you have. With all instruments you need to work in any format, you won’t have to switch between editing windows when working with each of your papers. Effortlessly create, edit, annotate and share your documents to save time on minor editing tasks. You’ll just need to register a new DocHub account, and then you can start your work right away.
See an improvement in document management efficiency with DocHub’s simple feature set. Edit any document easily and quickly, irrespective of its format. Enjoy all the benefits that come from our platform’s efficiency and convenience.
hey guys this is the result of my second November challenge The Prompt was psychedelic LA and I posted it on Twitter and some users asked me about the outline effect and how I did it and I guess its a nice thing to show to you because its a very simple and effective way of doing the outline and Real Time with geometry nodes and yeah it has some cool parameters noise and all the other stuff so yeah lets do this okay so for the effect I added the classic monkey Susan mesh and then I add the geometry notes modifier and to add a little bit more resolution I added subdivision surface node and I also want to shade this smooth so yeah thats the base mesh and how do we get an outline and this is very simple we need to duplicate the mesh and add a little bit of offset and then add another material where we only render the back face of the material and Thats a classic trick I guess most of you know it already but let me show you how you do this in Geometry nodes so how do we offset the mes