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In this video tutorial, you will learn about blueprint to blueprint communication in Unreal Engine. The video covers the child to parent relationship, casting, and accessing variables or calling functions between blueprints. A specific example of a pickup object and creating a function called "deal damage" is used to demonstrate updating a damage variable on the user interface. The user interface has a function called "health value" that is bound to the player health integer, updating the health value on the screen whenever the player health integer changes.