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yo what is good up guys its your boy kane yes sir im back with another video in the last video we went over the quick start guide for metasounds and how to get that set up and used in our project and in this video i want to dive a little bit deeper into the engine and and show you guys this feature thats not really covered in unreal engine tutorials and its listed as intermediate because its a little bit harder to understand its a little bit harder to uh set up and its also a little bit harder to wrap your head around where to use this in your project and this feature is called animation blueprint linking and i will do my best to explain what this is where to use it and why you would even want to use it in your project so what is it basically this is a way to kind of override your animation blueprint with another animation blueprint thats as simple as i can make it you are overriding the animation playing in your current blueprint with animations that you set up in another blu