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hello and welcome to the video for how do I do blueprint to blueprint communication this video is intended to show you how you communicate between blueprints perhaps accessing variables or calling functions you will need to understand the child to parent relationship as well as how to cast for our example we have a bad pickup object Ive created that is pretty generic we are going to create a new function and were going to call it deal damage for our example this will be fairly generic we are just simply going to update the damage variable on our user interface so if deal damage is called what we need to do is we need to get our user interface and then we need to modify the value that is inside of it now if we go into our user interface down here under health we actually have this set up as health value which is bound to a function itself called health value which returns this player health integer so anytime the player health integer has changed the health value on the screen will u