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hereamp;#39;s an absolutely essential tip that you must know about when texture painting your objects and itamp;#39;s to do with avoiding bleed in your seams so iamp;#39;ve got this sword here ready for texture painting itamp;#39;s got a texture on it sword color and you can see itamp;#39;s unwrapped over here iamp;#39;ve got a nice island margin and itamp;#39;s also known as texture padding and thatamp;#39;s the distance between our islands this is the first thing thatamp;#39;s very important and you must make sure youamp;#39;ve got a good distance between your islands when youamp;#39;re textured painting so that the color from one island doesnamp;#39;t spill or bleed onto another one and then you start to see where your seams are in your games and things like that now iamp;#39;m using a 2k texture so i have to have a pixel margin of 16 and thatamp;#39;s the recommended distance because 2k textures generally get reduced and when theyamp;#39;re reduced that margin shrink