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hey whatamp;#39;s up guys my name is HN and welcome back to my OpenGL series so today weamp;#39;re gonna be talking all about textures in OpenGL and weamp;#39;re gonna start by defining what exactly a texture is so when most people think of textures they really just think of having an image on a 3d object in a game it doesnamp;#39;t have to be a 3d object of course but some kind of image that youamp;#39;ve created in something like Photoshop or paint or paint or whatever having that on some kind of surface in your graphical application that is essentially what a texture is or at least thatamp;#39;s how most people actually kind of think of a texture now beyond that textures can really be a lot more than just what I just described textures can be used really for a lot of things and weamp;#39;ll discover that when we get into some pretty complicated graphics techniques but for now I just want I just want you to think about a texture as essentially an image that we can use when we