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C++ templates are really useful. For example, when you design an algorithm, with templates you can make it work – with all possible data containers and data types, yet you only need to write the function once. But there is a price to pay: The program size. Even if you tell the compiler to optimize a program for size, you may still be looking at a pretty hefty binary, which may be a problem especially if you are developing for an embedded platform. Luckily C++ also offers a solution to this problem. Instead of templatizing the whole algorithm, you might only template the parts – that depend on your data and your parameters. To do that, we use virtual functions. We use a purely abstract baseclass. The purpose of the baseclass is to define the interface – that our function will be using. This interface can then be implemented by derived classes. The same template will generate a new inherited class – for each and every datatype that might come acrosss. As you can see from this chart, the...