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whatamp;#39;s up everybody welcome back to polygon Academy my name is Tim and weamp;#39;re back with another tutorial for you guys so the last video I put out on trim sheets it was super popular I know a lot of you guys got a lot of value out of that which was awesome I loved seeing you guys as a response and feedback but there was a bunch of questions in the comments as to exactly how I created the trim textures themselves because that video was more of a broad overview of the thought process and workflow behind using shrimp feeds more of like a why video and I know you guys want to see the nitty gritty details so thatamp;#39;s what this whole four part series is for so part one this video Iamp;#39;m going to be touching on exactly how I plan out my trim sheets and weamp;#39;re gonna be creating a base mesh for use in ZBrush this can give us nice clean results because like if youamp;#39;ve seen any of my previous videos you know that like Iamp;#39;m really stress on planning th