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hey everyone I just wanted to give you a quick example how I approach modeling this kind of shell using zbrush so here are some of the steps involved Iamp;#39;ll go through the steps first and then you can watch the time lapse of the process to get the better idea so I start with the blockout using dynamesh and pulley paint to get a rough idea then I mask out the shell that I want to polish I add polygroups for some of the sharper edges that are inside the mesh this is good idea later on when subdividing and using creases to get the sharp edges and after and I would also simplify the mesh a little bit here then I would use zero measure to get the topology and sometimes this step can be a little bit back and forth but once you do it enough many times you get used to the algorithm and it can go pretty quickly you can then further refine the shape and form of the and get like really precise topology and form and shape that you want um then we add thickness and you can keep using Z modele