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okay here we are in blender and we are going to start with the blockout because itamp;#39;s very important to start with the block out because whenever you have the scale and everything just corrected it would be a lot easier to decide on what youamp;#39;re going to create okay and hereamp;#39;s the human scale reference that I have itamp;#39;s roughly about a bit close to 2 m if I bring in the default Cube which is 2 m you can see that itamp;#39;s roughly about the scale of 2 m and that is the scale that weamp;#39;re going to use and that is to decide how the scale of the object is going to be so letamp;#39;s take a look at references hereamp;#39;s the reference board that I gathered there are some of these images that are very important for the composition for example this is the overall look that we are going for we are going to create something like this around kind of well like so but the stones are going to be Jagged and rough okay and then thereamp;#39;s going to be a r