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want to know how to properly add an asset in Nvidia Omniverse in this tutorial we will modify the spawn Cube function we created in the previous video to add a reference to an existing asset into our stage letamp;#39;s get started I start by adding a reference to the scene using the tool Nvidia provides a ton of free assets that you can use for this letamp;#39;s select an apple modifying our function we created in the previous video letamp;#39;s change the command for creating an asset to referencing an asset while our Command window is open letamp;#39;s trigger the command used to reference the asset if you havenamp;#39;t already check out part one of the series to learn how to create a user interface adding that command we can now spawn an asset into the stage using the button we created previously thanks for watching join me in the next video where we go over adding a spawner class in physics to the asset