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hey everyone itamp;#39;s Ben from boort to bits and in this video weamp;#39;re going to be talking about saving uh your game content data to an external file in particular saving it to XML so say youamp;#39;re working on a game and you have a team member who has a lot of ideas for Content but doesnamp;#39;t want to work right in unity or you want to store some of your game content externally thereamp;#39;s many reasons you might want to do this maybe you want your game to have a smaller footprint when itamp;#39;s um in in your hard drive so you want to store some of the files that you can just get from the internet or the other another great reason is that itamp;#39;ll be a lot easier to update if you you can just update these external files and then whenever the player starts the game um they can just pull those that updated file rather than having to download and update every time now thatamp;#39;s kind of a ventures into the always online territory so there are some uh cons