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welcome back to 3d animation and today weamp;#39;re going to start the character design process because youamp;#39;re moving into how to design characters how to rig them how to um you know get into skin weight mapping thereamp;#39;s quite a process when weamp;#39;re talking about creating a fully rigged character youamp;#39;re going to start out with a character sheet thatamp;#39;s what weamp;#39;re looking at right here and kind of a plan and a design youamp;#39;re going to then model that character design using poly modeling with clean quads and clean geometry then youamp;#39;re going to subdivide that and youamp;#39;re going to sculpt it to add more detail then youamp;#39;re going to learn how to uv map and add textures to that and then youamp;#39;re going to learn how to skin weight map and then how to rig skin weight mapping kind of tells the rig how much to pull on certain areas of the mesh then you can actually rig it with a skeleton and then youamp;#39;re going to