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okay weamp;#39;re back um so weamp;#39;re going to get a little bit further here uh weamp;#39;re going to focus on the hand now um you see how the hand looks on the uh mannequin weamp;#39;ll kind of make it pretty similar try to get it closer um okay okay and then the thumb does have three parts to it technically so want to be a little bit more going to squeeze it down some and then copy that go forward with it rotate along the Y I believe not on the Z and scale that part down and uh itamp;#39;s uh again the way mixim works with um animating it wonamp;#39;t be a huge deal um donamp;#39;t worry about where the mannequin is actually at in comparison to where the character is at so um thatamp;#39;ll be all right even if you get uh technically the Fingers um not exactly the right amount of joints um it still makes the right amount of joints for the skeleton itamp;#39;ll just kind of determine how well it animates so itamp;#39;s a good idea to get it c