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one of the biggest complaints that i see as it pertains to writing code in unis entity component system is the amount of boilerplate code that needs to be written in order to perform simple tasks and to an extent this is true there are often a number of lines of code that we need to write before we set up some simple and common things like entity command buffers or different types of jobs and so on well often see things with very lengthy class names in unity ecs and these can often be difficult to keep track of so today im going to be showing you how ive kind of solved this problem for myself by using templates in writer so inside writer there are actually two types of templates that we can use we can use file templates and live templates now file templates are great for creating new files oftentimes in unitys ecs were going to be creating lots and lots of individual class files for the different types of data components and systems that we have so its really important that we c