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whatamp;#39;s up everybody and welcome to part 14 of our AI in starcraft 2 with Python tutorials series in the previous video we talked about all the changes that weamp;#39;re gonna be working on and in this video weamp;#39;re gonna be working specifically on improving the scouting so the scouting that we had been doing was pretty stupid and weamp;#39;re gonna make it a little better not perfect but a little better so with that letamp;#39;s get into it this oneamp;#39;s gonna take a minute or two so letamp;#39;s go so first of all weamp;#39;re gonna do self in the init method self not Scouts and spots and thatamp;#39;s going to be a dictionary that tracks the ID so all the units have this attribute of a dot tag and that is a sort of unique ID to that to that unit so weamp;#39;re gonna use that and say and store into Scouts and spots that ID tag and the location of that unit so we can kind of keep track of where our Scouts are and then when they died or whatever we can iterate