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donamp;#39;t just hate it when you want to add some hand-painted details to your model to give that extra layer of realism but blenders 3D viewport image editing just isnamp;#39;t up to the job so you export your UVS to use your favorite 2D image editing software only to find you can get the texture to look just as you want it Iamp;#39;m going to show you a way to get the best of both worlds first of all you need to make sure you have an external image editing app specified in edit preferences file paths image editor next you need to set up a material with an image texture as its base image so Iamp;#39;m going to call mine details with a width and height of 4096 Iamp;#39;m going to specify the base color to the color that I want as the base and Iamp;#39;m going to hit OK Iamp;#39;m going to plug this straight into the base color perfect now we need to come back to the 3D view part and change over to texture paint mode so you need to be in the properties panel and you do this by