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this is a quick introduction to materials Iamp;#39;ll be using a lot of blender and unreal examples but this is a topic thatamp;#39;s pretty Universal to any kind of rendering itamp;#39;s the way we tell computers how surfaces should look using different kinds of texture maps that Iamp;#39;ll explain briefly the code that we use to make a material or tell the computer how a service should look is called a Shader which makes sense because what weamp;#39;re really dealing with is light shade and Shadow Without light every surface is going to be black if I asked you to draw a circle you would probably make something like this 2D image of a circle and then if I ask you to make it look 3D and turn it into a sphere youamp;#39;d probably add some shading like this Crescent shape here to suggest that it has a lit side and a shaded side and then thereamp;#39;s the cast Shadow falling onto the floor but thatamp;#39;s not on our sphere and as long as the sphere is a solid object that shad