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all right so you added a brush to your level and then at some point you decided you want you wanted to convert it into a static mesh so you go down to brush settings and expand into the advanced properties and click create static mesh so so far so good but then you go and you rebuild the lighting and then the mesh ends up turning black so what happened well meshes have a property that brushes donamp;#39;t have called the light map and so when you convert from a brush into a mesh the new mesh doesnamp;#39;t know what settings to use for this light map alright so how do you fix this well luckily itamp;#39;s pretty easy all you need to do is double click on the mesh to open it in the static mesh editor and then use need to change to properties within the static mesh settings category the first property is the light map resolution property so what you want to do is change to something a lot higher to a 512 and then you need to expand the category here so that you can see this property l