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[Music] hello everyone alright lets get started thanks for coming quick reminders please silence your cell phones and no video recording this hour-long talk is split into two halves by me and Robert yang so we have separate evaluation forms if you didnt get beeped on the way in if you stayed from the last talk if you can go get beeped thatd be great youll get the evaluation form please fill him out because your feedback is important to us my name is David shaver and Im a game designer at Naughty Dog before that I was at respawn entertainment show games in Zynga Ive been in industry for almost 11 years and worked on lots of different games the most recent you can see here I started out as a game programmer and switched to a game and level design years ago this very workshop helped me realize my love of design and helped with that transition now this talk is about how to guide players naturally with your level layout and how to minimize the reliance on HUD markers and forced camer