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now weamp;#39;re going to use something called trait bounds and trait bounds means to uh uh use a trait to uh place a limitation basically and uh we are going to do this by basically rewriting this whole uh wizard and ranger and fight close thing by using uh trait bounds uh instead of uh just like a big big trait and iamp;#39;ll show you how that works uh weamp;#39;re going to delete everything and start again actually maybe take take one more look at this before we delete it so we have a struct we have some other ones we gave them some some traits here we made a trait called fight close and it requires this and uh gave it two functions gave it uh you know gave this uh this trait to our wizard and ranger type and then we use those functions so that is what that looks like and this is going to be basically the same except for itamp;#39;s uh it might be you know your preference to use a trade bounds instead and so we have a monster as before and health is an i32 and we only need one