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in this video i just wanted to give an introduction to bind event two nodes now this is a basic introduction um itamp;#39;s something that iamp;#39;m just starting to look into but there are a whole host of different bind event two nodes now this is similar to how event dispatchers work but these seem to be prescribed these ones are already part of the engine and therefore you can call upon some of your bind event 2 nodes to do different things so here i am just in a blueprint actor or rather an actor blueprint excuse my semantics and if i right click and iamp;#39;ve got context sensitive on but if i then write bind to event you can see that thereamp;#39;s a whole host there is uh bind event to on act to begin overlap uh end overlap on actor hit so bear in mind this is actor not components being the actor class it will be all its inherent components um and then youamp;#39;ve got unbind events as well which if you know about event dispatchers um that this is a way of kind of unlink