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[Music] hey guys whats up my name is Gabe and this is games with Gabe this is the next episode in encoding a 2-d game engine in Java series in the last episode what we did was we talked about shaders and more depth that Im trying to give you guys a better explanation of what they are and how you can use them to your advantage we will be using them just a little bit more in this episode when we start using textures so were gonna go over what textures are how you can use them and all the components that goes into loading a texture into OpenGL and then finally displaying that texture on an object so lets see how textures work and then we will code it and see if we can get it working textures are just images thats literally all they are its very simple but there is a few things you have to worry about because when you start applying textures to objects there are things that can happen say you have this texture right here and it has width W and height H and you have this quadrant her