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Welcome back to the Learn Wgpu tutorial series. Today, were gonna be talking about textures and bind groups. So weve already talked about bind groups a little bit in the past in in previous videos. Today, were gonna talk about getting images or textures that we can map onto the triangles that were painting on the screen. Because this is typically the way that you get higher resolution or really nice looking games. The tutorial talks a little bit about the various kinds of textures or images that we can have. For example, there are normal maps or maps that control how light glance off a texture. So we dont just have to have an image on a flat plane, we can have an image on a flat plane that affects the rendering of light that hits it from our scene. In this tutorial, were gonna talk about diffuse maps There is also a similar concept called A or a l b e d o. My understanding is that older models use diffuse maps, which try to include some diffuse lighting into the texture, while,