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hey whats up guys my name is trying to welcome back to my game engine series so last time we took a look at converting our 2d renderer into a batch renderer basically something that would be able to batch together many quads into as as little drop-off as possible and in this case into one drop oh check out that video if you havent already that was kind of the beginning of that and today were going to be continuing on with that and adding textures to that batch renderer so lets talk a little bit about textures how do textures work in a bash renderer well I actually have a video on that topic check it out if you havent already I made an entire series on bash rendering that covers all the stuff in detail and we kind of implemented just OpenGL my game engines nothing like that so its super simple make sure that you check out that series so that youre familiar with how a batch render works and in fact I also have a video of me writing a batch renderer in an hour so check that out as