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so how do you add an emissive layer to your substance painter project and what does Omission do so emission adds light sources to a texture so that when you import that emissive texture into a game engine you can add a glow or light source so to begin weamp;#39;re going to go to texture set settings if you accidentally close texture set settings you can go to window views texture set settings weamp;#39;re going to click on the plus icon next to channels and then go to emissive so this just allows us to create an emissive layer then what we need to do is weamp;#39;re going to create a new fill layer Iamp;#39;m going to turn off everything except for emissive and Iamp;#39;ll set the color to Red so you can see it and then I will right click on this new layer and add a black mask and then what we can do is Select whatever brush we want and just paint in grayscale on the mask to reveal the emissive color underneath so by default this is basically the results you want now this is a qui