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hey guys welcome back to the channel and today in this tutorial we are going to take a look at the udems in maya and how we can create separate uv sets for a particular model and then export all those idioms in substance painter to texture so i have this gallows model here and it has some assets like these legs and this platform and this pole here so if i want to create separate uv sets for all these parts iamp;#39;ll have to go to my uv editor and this model is already unwrapped so what iamp;#39;m going to do is just select my model and go to shell mode select all my shells and then go to layout first iamp;#39;m going to reset everything and then iamp;#39;m going to come in my layout setting and letamp;#39;s increase the texture size for this letamp;#39;s take 2k and right now all our uvs are stacked in this one by one grid but i want to use all these grids for my ue texture sets letamp;#39;s count how many parts do we have in our model so we have these legs this platfo