Bind side in scii smoothly

Aug 6th, 2022
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How to bind side in scii

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How to Bind side in scii

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whats up guys its me again so today im going to review the basic features of std bind to keep it simple bind is a function that lets you bind arguments to callables keep in mind a callable is anything you can execute like a function so a lambda a functor or a function are all callable the syntax of bind is very simple it accepts a callable object as its first argument then the values you want to bind on that function bind will then return a function object with the values bound to the arguments of the original function so lets begin with the code and write a simple lambda expression now lets say i want to permanently bind the numbers 1 and 2 to this lambda expression for this we can use bind as you can see the syntax of bind is very simple the first thing we did is we passed our lambda expression then the values of each of the parameters of the lambda so this is the lambda expression and these are the values that we want to bind so one and two will be bound to the function object

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To assign units or buildings to a hotkey (sometimes called a control group), select the units you wish to assign and then press Ctrl+# where # is the key you want to assign them to. If you wish to add units to a control group without overwriting the units already in the group you may also press Shift+#.
1:20 9:02 Typically its the first three rows q through t a through g. And z through b. And each one of theseMoreTypically its the first three rows q through t a through g. And z through b. And each one of these keys will correspond to the command. Card its pretty straightforward.
The standard hotkeys are F5, F6, F7 and F8, you assign the locations using Ctrl+F5/6/7/8 and go to that position pressing F5/6/7/8. You can also have 4 more camera Hotkeys using the Shift+Ctrl+F5/6/7/8 to assign the position and use Shift+F5/6/7/8 to access those 4 extra camera positions.
Selecting and Deselecting Units or Buildings Select Unit (Left Mouse Button) Add to Selection (Shift + Select Unit) Select Unit Type (Ctrl + Select Unit) or (Double Click Unit) Select Idle Worker (F1) Attack Move (A + Left Mouse Click on Ground) Move (Right Mouse Click on Ground)
0:21 1:56 So heres how you do it were in the hotkeys. And global hotkeys in camera by default you haveMoreSo heres how you do it were in the hotkeys. And global hotkeys in camera by default you have control f5 f6 f7 f8 and so on and so forth create locations. These are camera locations.
0:46 3:58 Starcraft 2 Beginner Guides: How To Set Camera Locations - YouTube YouTube Start of suggested clip End of suggested clip But the regular way to set them up is just control plus f key you can see ive changed mine from theMoreBut the regular way to set them up is just control plus f key you can see ive changed mine from the default. Control plus f5 to control plus f1 which is going to make them much much easier to press.
To assign units or buildings to a hotkey (sometimes called a control group), select the units you wish to assign and then press Ctrl+# where # is the key you want to assign them to. If you wish to add units to a control group without overwriting the units already in the group you may also press Shift+#.
0:37 3:58 But the regular way to set them up is just control plus f key you can see ive changed mine from theMoreBut the regular way to set them up is just control plus f key you can see ive changed mine from the default. Control plus f5 to control plus f1 which is going to make them much much easier to press.
1:20 9:02 Typically its the first three rows q through t a through g. And z through b. And each one of theseMoreTypically its the first three rows q through t a through g. And z through b. And each one of these keys will correspond to the command. Card its pretty straightforward.
Hold right mouse button and than drag the mouse. with this you change the camera angle inside the editor. to repeat this hit Control key again and than Right-Button-Mouse-drag again. Make the camera view in the Editor the way you want to have it in your Map when you play.

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