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foreign and in this video weamp;#39;re going to cover a topic called binding in uh in the use of widget blueprints sometimes known as unreal Motion Graphics umg and this is how you can get elements on the uh it part of the user interface and displayed on the screen to change depending on whatamp;#39;s going on in the game so it creates a dependency for that element on other parts of the game so this is the other side of interaction from what we did in the last video in the series which has shown you how to get uh interaction from the user to the uh to the interface by using events um and uh this is the you have the other side um and itamp;#39;s called binding so um letamp;#39;s uh do a quick talk through what weamp;#39;ve got here Iamp;#39;ve got a uh standard third person template which is my favorite template to use and um Iamp;#39;ve got a a little widget set up so this is slightly expanded from the one that I used in the previous video it was still got the qu