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okay so continuing on from the previous video here we have the finished skeleton and I want to create a basic bind for this and weamp;#39;ll do a more detailed one later but we want to get a object merge and Iamp;#39;m going to bring in the troll base Geo so that way I have the geometry that I can access and and then from here let us take the skeleton that we have here so this oneamp;#39;s going to be the dark blue and letamp;#39;s do an object merge for the full skeleton so letamp;#39;s take that itamp;#39;s going to be out full skeleton right on top okay so weamp;#39;re going to get the skeleton here and letamp;#39;s say in Char giio for bind okay and then this is going to be in skeleton for bind okay so now that we have the skeleton and the geometry letamp;#39;s do a capture joints by harmonic so the first input that weamp;#39;re going to need is the geometry and then the second input is going to be the capture pose and those are the two that we need at this point itamp;#