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hello everyone this is Reza and welcome to the second part of rigging for beginners series in this video weamp;#39;re gonna pick up where we left off in the first video and weamp;#39;re gonna skin the skeleton to the geometry now if youamp;#39;re new to rigging I found starting with skinning much easier once we have the base skeleton in place we can start test our deformations and if you notice something is slightly off it is much easier and faster to adjust any joints that would need to be fixed now then if we waited until we added more controls and more constraints to lock these joints down so with that said letamp;#39;s go and get the character bound and letamp;#39;s test every joint and make sure we like the result and if thereamp;#39;s a treatment needs to be made itamp;#39;s much easier to do it now to bind a character obviously we need to select the skeleton and shift select the geometry so Iamp;#39;m gonna go to select by name and search for J and T underscore and you c