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hi welcome back and we are about to start looking at deforming our character mesh uh using the um the rig that we have so far so before we do so thereamp;#39;s a few things that we need to do to our rig to have a nice deformation system for our character and iamp;#39;m gonna talk about them in this video and in the next one weamp;#39;re actually gonna start working so right now yeah you could you could think weamp;#39;re gonna bind our mesh onto these joints that we have over here but thatamp;#39;s not what weamp;#39;re to do and the reason is the mesh we have on screen these joints that you can see over here is way too simple for us to be able to get good deformations out of it so because of that weamp;#39;re not going to be using this rig to deform our character um we need to create an additional rig that is going to enable us to have better deformations for for the mesh we have to deal with and the reason is there are areas such as for example over here the wrist of the chara