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hey ladies and gents so today im going to as briefly as possible show you how you can apply a texture that you know a checkered texture to your mesh for uvw unwrapping but also how to scale it so that um the checker pattern is smaller because if youre like me you dont really like having like a massive um checker pattern on your mesh or your model whatever so in 3ds max it was easy to just you know go into the material editor and just scale it like that but in blender it takes a little bit extra work so lets get into it um im using the im going to use the ev renderer come up here to viewport shading now down here we need two windows so come down here and click up that and then click across like that come up here to uv editor and were going to add a new texture im going to call it um uvw underscore pattern im doing it in capital letters because i think that sometimes its nice if it just you know blaringly stands out especially if youve got like a long long list of stuff so uvw