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in this lesson were going to be talking about working with textures now the reason somebody would want to use textures is to create higher levels of detail that arent possible to create with this standard key shot material parameters for example if you wanted to create a photorealistic woodgrain you could take a picture of wood and map it onto your material type and simulate the photorealistic wood grain you could also do things that have high detail on them that are practical to model for example a textured plastic or a brush metal you wouldnt really go in and model the individual pieces of texture on a textured plastic and you wouldnt model the individual brushstrokes on a brush metal so what you do to create that is you use textures now the first thing need to understand before we go applying textures is the concept of texture mapping now regardless of what 3d application youre working in all 3d applications need to address this issue and what it is is essentially you have a 2d