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so the first thing weamp;#39;re going to do after opening substance painter is set up our project I always like to make sure that I sport my model out of the 3d package as an FBX file so I assign a new material to ever mesh that I want to be on a separate map so weamp;#39;re going to create a new project and select our FBX file and weamp;#39;ll leave the document resolution at 1k for now we can always change that later and in their Maps weamp;#39;re going to choose our normal map this is something that might surprise you I donamp;#39;t actually bake my face normal map in any other software rather than ZBrush I feel like the ZBrush normal maps give me the nicest result on the faces itamp;#39;s not too harsh and also it doesnamp;#39;t have any problems around the mouth area and the eye area usually I find that with substance for example when I bake my normal map I get if the mouth is closed I get artifacts which can be cleaned quite easily if you search for it online youa