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[Applause] so far weamp;#39;ve created shapes and patterns in the previous video in this video weamp;#39;ll build a full material letamp;#39;s start by creating a new substance graph instead of the empty template weamp;#39;ll select the metallic roughness template after naming it fabric material our graph is created we see that this graph is not empty it has a number of pre-created nodes these output nodes are named and labeled for you in advance youamp;#39;ll find outputs for base color normal roughness and more these outputs form a full material together and the usage label helps applications tell which output is which we want to base our materials on the patterns we created before letamp;#39;s drag the polka dots into our material graph like weamp;#39;ve seen in the first video weamp;#39;ll introduce colors by using blend notes with uniform color nodes the monochrome polka dots are used as an opacity input to blend between two colors to add more colors we add our tig