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3d modeling and animation is all fun and games till you realize that you have to go through a process called uv unwrapping i donamp;#39;t think a lot of 3d artists like it but it has to be done for the most part basically uv mapping is the translation of three-dimensional surfaces into two-dimensional coordinate system of flat bitmap images remember when we were kids trying to make a cube out of a cardboard you would draw the cube on the cardboard and fold it up to take the shape of a cube well uv mapping is exactly like that you are trying to wrap your texture which is a 2d image on a three-dimensional object eliminating any stretching or distortion that might occur in the process and today weamp;#39;re gonna try to talk about uvs in general and make them simple as possible weamp;#39;re gonna answer questions such as why you need uvs why they are important best practices when dealing with them and what uvs are used for for the most part now if you are seasoned 3d artists you might