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you can create many this kind of abstract style with this one tutorial so lets start on our channel things scifi delete cube and light add torus by pressing shift a go to the modifiers menu and add subdivision surface make value 5 in both render and viewport then add simple deform modifier give a angle value of 180 or you can play with the value then make a duplicate of simple deform you have to play with both the simple deform for unique unique effect i am selecting bend and giving a angle value of minus 241 you have to play with both the simple deform for the unique result select y in the second simple default press 1 for the front view then gz to adjust it on z axis add a plane for the background of the scene scale it by pressing s10 then go to edit menu by pressing tab key then select the edge select mode and select the back edge of the plane extrude it on z axis by pressing e z now come back to the object menu by pressing tab key and apply a bevel modifier to the plane give amou