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The GRITS tutorial focuses on rendering images to a canvas using JavaScript. To draw an image, the loading process involves creating a new image object in three steps: 1) declare the image object, 2) define its onload function, and 3) set the image.source attribute. It's critical to specify the callback function before setting the source, as JavaScript triggers the onload function immediately after the source property is defined. This prevents missing the callback if the source is set first. The tutorial includes a code example with a URL for loading an image, instructing users to create a new image object and properly set its onload function and source properties.