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lighting is complicated in unity so today I want to give you stepbystep instructions on how to light your game well discuss render pipelines indirect lighting and all other relevant topics and by the end of this video we will turn something like this into this my name is Anand and lets get started as a game developer you would usually want to start lighting your scenes towards the second half of the prototyping phase of your game during the early stages we could pretty much get away with the directional light unless its a horror game this way you wont have to waste your time working on the lights if the mechanics doesnt feel right once youre done with the mechanics and have the major visual Assets in your game I think its reasonable to start with lighting Ill be using free cartoon world from the asset store by Richard Lester link will be in the description below in this demo scene I will make a few camera adjustments and remove all the lights just to start things off now the fi