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hello and welcome back to pc retro programmer in this video were going to be extending the circle drawing routine that we started implementing in the previous video using the midpoint circle algorithm you remember that it only drew an octane to the circle for us so far or 1 8 of the circle and our mission in this video is to extend that to a full quarter of the circle now were going to do that by exploiting symmetry and here is what we have so far this is the single octant that starts at the rightmost point of the circle and goes down into the left and we want to reflect this about the x-axis so that we get the octant that starts at that same rightmost point that goes up and to the left and so that will give us a total of one quarter of the circle drawn now its not as trivial to do this as the online write-ups might lead you to believe they just say that each point you plot you just reflect about eight ways and voila you have a full circle now of course thats true if youre using