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The first thing we need to cover when talking about character animations is how to bring those animations into Aero. So now there are four ways to import animations into Aero. One, you can input the character or object as one glb or fbx with the animations already applied. Two, you can import the character as a glb or fbx. With multiple animations embedded into the export. Three. You can import individual animations as fbx files and apply them directly to the character already in your Aero scene. As long as those skeletons match. And four, you can import multiple animations embedded into one fbx file and apply them directly to the character already in your scene. Again, the skeletons must match for this option. In this first example, we are using a character that has been exported as a single glb with one animation applied to it. Well start by opening a new scene and navigating to the downloaded material and import in AeroXbotIdle. By just dragging it onto the Aero desktop. Now thi