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In this video, well use a free program called Texture Packer to help us create a sprite sheet that well use for animation in p5.js using the p5.play library. One of the big reasons that we would want to use a sprite sheet is to combine many individual animation files into one. Thats something that can help your real-time rendered applications--your games, your interactive sketches--run a lot faster. In my browser here Ive gone ahead to the Texture Packer website and clicked on the download link and thats going to get me the installer for Texture Packer. Im on a Mac; this also exists for Windows and Linux and it is virtually identical. Ive already gone ahead and downloaded Texture Packer and Ive also exported a bunch of .png frames that Ill plan to use for an animation. Now, I happened to export these from After Effects but theres lots of different ways to make the individual frames that you would later then put into a sprite sheet. So lets go ah